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Manual edit snes9x cht file
Manual edit snes9x cht file













There's also an unused lamp sprite meant for the bedroom.Īn animation of the insecticide can suddenly tipping over. In addition to this, there are some unused reflection animations as well. The mirror in the first bedroom has a shattering animation that goes unused in the SNES version of the game. She's already walking when you see her like this in-game. There is also an idle animation of her in the black robe. Mary has some unused animations in which her hands are raised. Laura additionally has two unused palettes likely meant to go along with the flashing bathroom lights. Mostly animations that would let him follow you everywhere.Įach one of Jennifer's friends has an unused front-facing sprite. Doing that won't show any valid sprites, though.Īs the elevator only goes up, this tile is never seen. The four keys that normally don't show up in the inventory can all be placed there by hacking. Since the item tiles and item IDs are in the same order, one can assume that this is the "Ceremony Key", which comes after the "Copper Key" in the list. This unused key sprite is only found in the SNES version.

manual edit snes9x cht file

When equipped, it's named "青銅の短剣" (bronze dagger). Can be brought back with Pro Action Replay (PAR) code 7E132306, but does not interact with anything. This green dagger can't be found anywhere in the mansion, and it was part of a removed puzzle (read below). The player palette was used for these images, as the normal cursor palette wasn't suitable. The other one looks like something an in-game editor would use during development.

manual edit snes9x cht file

The size of the first one makes it similar to the item selection cursor for the inventory in the PC version. Two unused cursor sprites are loaded into VRAM, along with the regular cursor and items. This portrait appears in the PlayStation port if Jennifer drinks from the cupboard in the kitchen and the drink knocks her out. It can be brought back with Pro Action Replay (PAR) code 7FCA4709. The background color is fully capable of changing depending on Jennifer's life, like all others. There's one unused portrait of a rather distressed Jennifer. Soon after the MULTI5 text comes the content displayed on the region error screen. MODIFIED FROM SHVC MULTI5 CONNECT CHECK VER1.00END OF MULTI5 CONNECT CHECK Some error messages for trying to load an invalid portrait or cinematic image. There are various text strings from development left in the ROM.

manual edit snes9x cht file

Likely meant for the S ending where you find one of your friends alive but injured.















Manual edit snes9x cht file